how to achieved sprite reflection in libgdx -
i working on open world game pokemon using libgdx.i stuck on effect want done before moving other features of game. have idea how achieve reflection effect? .concept behind?
https://gamedev.stackexchange.com/questions/102940/libgdx-sprite-reflection
for basic reflection, draw texture flipped vertically can scale height -1. redraw texture appropriate distance under player.
you shoudl add clipping rectangle around water's edge reflection draws water is. perfomance purposes, when player near water.
i can't give actual code don;t know code, once you've had go @ handling reflection abaove, come here , ask more specific questions taht may have.
this question broad , opinion based , hence highly voted down.
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