objective c - Enabling Anti-aliasing for an iOS game -
i developing 3d game iphone , ipad without using game engine. have found edges of 3d elements jagged. after research understood fix issue need enable anti-aliasing in ios. have followed (https://nicolasgoles.com/blog/2010/07/tutorial-using-anti-aliasing-msaa-in-the-iphone/) article enable anti-aliasing using concept of multisampling. after using approach of edges still jagged. have tried increasing sample count approach, there no improvement. have following questions:
- are there other methods can provide better output compared multisampling approach?
- any improvement required in current approach?
- i have seen many 3d games on ios high quality of anti-aliasing. type of anti-aliasing method used these games?
i’d appreciate suggestions on issue. thank in advance.
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