java - IsometricTiledMapRenderer Box2d Collision Detection MapObject -


i trying render isometric tiled map, example if use orthogonaltiledmaprenderer orthogonal tiled map box2dobjects/bodies rendered perfect following code initialize mapobjects:

if (object instanceof rectanglemapobject) {                 rectanglemapobject rectangleobj = (rectanglemapobject)object;                 rectangle rectangle = rectangleobj.getrectangle();                 position= new vector2((rectangle.x+rectangle.getwidth()*0.5f)/game.scale_pixels_tometers, (rectangle.y+rectangle.getheight()*0.5f)/game.scale_pixels_tometers);                 size= new vector2(rectangle.getwidth()/game.scale_pixels_tometers, rectangle.getheight()/game.scale_pixels_tometers);                 polygonshape polygon = new polygonshape();                 polygon.setasbox(rectangle.width * 0.5f / game.scale_pixels_tometers,rectangle.height * 0.5f / game.scale_pixels_tometers);                 shape=polygon;             }             else if (object instanceof polygonmapobject) {                 polygonmapobject polygonobj = (polygonmapobject)object;                 polygonshape polygon = new polygonshape();                 float[] vertices = polygonobj.getpolygon().gettransformedvertices();                 float[] worldvertices = new float[vertices.length];                 (int = 0; < vertices.length; ++i) {                     worldvertices[i] = vertices[i] / game.scale_pixels_tometers;                 }                 polygon.set(worldvertices);                 shape=polygon;                 position=null;              }             else if (object instanceof polylinemapobject) {                 polylinemapobject polylineobj = (polylinemapobject)object;                 polyline polyline=polylineobj.getpolyline();                 position= new vector2(polylineobj.getpolyline().getx(),polylineobj.getpolyline().gety());                 //vector=scaletometers(vector,polyline.getlength(),polylineobj.height);                 shape = getpolyline((polylinemapobject)object);             }             else if (object instanceof circlemapobject) {                 circlemapobject circleobj = (circlemapobject)object;                 circle circle = circleobj.getcircle();                 circleshape circleshape = new circleshape();                 circleshape.setradius(circle.radius / game.scale_pixels_tometers);                 circleshape.setposition(new vector2(circle.x / game.scale_pixels_tometers, circle.y / game.scale_pixels_tometers));                 position= new vector2(circle.x,circle.y);                 shape = circleshape;             }               entity entity=null;             if(object.getname().equals("staticwall")) entity=createstaticwallobject(shape,object.getname(),object,position);              if(entity!=null) dynamicentitys.add(entity);     

and working perfect -->>

enter image description here

but if try use isometrictiledmaprenderer , run debug mode:on, have following issue :

enter image description here

but don't want mapobjects orthogonal!

enter image description here


Comments

Popular posts from this blog

How has firefox/gecko HTML+CSS rendering changed in version 38? -

javascript - Complex json ng-repeat -

jquery - Cloning of rows and columns from the old table into the new with colSpan and rowSpan -